Hexagonal pattern on surface. . .take two

Following my Hexagonal pattern on surface previous post I’ve been working on achieving similar result using the box morph component again.

This time instead of shearing the referenced geometry(hexagons), I’m calculating the subsurface domains in a way that allows for the hexagonal tilling to be applied directly.

Again, this technique produces open seams between components, I’m working on a way to overcome this, in the meantime I thought it would be good to post it as a way of documenting the development process.

Grasshopper Definition and 3dm File available here.

enjoy!

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 UK: England & Wales License.

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