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		<title>Multi-Agent Based Systems Concepts</title>
		<link>http://evertamador.com/2013/04/16/multi-agent-based-systems-concepts/</link>
		<comments>http://evertamador.com/2013/04/16/multi-agent-based-systems-concepts/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 13:00:51 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[multi-agent]]></category>

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		<description><![CDATA[I also put this together in case you feel like spending some time indulging yourself into the world of multi-agent systems concepts. I have to say, reviewing this really makes me think bottom-up approaches are being too disregarded in favour<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=449&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">I also put <span style="color:#ff6600;"><a title="MultiAgentConcepts" href="https://dl.dropboxusercontent.com/u/4980300/igeo/AAG2012_Handout_2_Agent_Concepts.pdf" target="_blank"><span style="color:#ff6600;">this </span></a></span>together in case you feel like spending some time indulging yourself into the world of multi-agent systems concepts.</span></p>
<p><span style="color:#888888;">I have to say, reviewing this really makes me think bottom-up approaches are being too disregarded in favour &#8216;the expert centred&#8217; approach, what a shame!!!!</span></p>
<p><span style="color:#888888;">enjoy!</span></p>
<p>&nbsp;</p>
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		<title>Object Oriented Programming Concepts in JAVA</title>
		<link>http://evertamador.com/2013/04/16/object-oriented-programming-concepts-in-java/</link>
		<comments>http://evertamador.com/2013/04/16/object-oriented-programming-concepts-in-java/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 12:42:12 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://evertamador.com/?p=441</guid>
		<description><![CDATA[I put together a handout for the AAG2012 as an introduction to OOP in Java. It&#8217;s by no means a manual but a reference specific to JAVA and igeo. If you find it useful leave a note. You can get<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=441&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">I put together a handout for the AAG2012 as an introduction to OOP in Java. It&#8217;s by no means a manual but a reference specific to JAVA and igeo.</span><br />
<span style="color:#888888;"> If you find it useful leave a note.</span></p>
<p><span style="color:#888888;">You can get the PDF</span> <span style="color:#ff6600;"><a title="OOPConcepts" href="https://dl.dropboxusercontent.com/u/4980300/igeo/AAG2012_OOP%20Handout.pdf" target="_blank"><span style="color:#ff6600;">here</span></a></span><br />
<span style="color:#888888;"> enjoy!</span></p>
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		<title>Game Of Life</title>
		<link>http://evertamador.com/2013/04/15/game-of-life/</link>
		<comments>http://evertamador.com/2013/04/15/game-of-life/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 21:37:17 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[game of life]]></category>
		<category><![CDATA[Igeo]]></category>
		<category><![CDATA[multi-agent]]></category>
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		<guid isPermaLink="false">http://evertamador.com/?p=420</guid>
		<description><![CDATA[Back again!!!! I&#8217;ve been busy, very busy indeed, so I haven&#8217;t had time to post anything. In fact I haven&#8217;t had much time to sit down and code except for a quick test for the new Igeo text object. Anyway,<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=420&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">Back again!!!!</span></p>
<p><span style="color:#888888;">I&#8217;ve been busy, very busy indeed, so I haven&#8217;t had time to post anything. In fact I haven&#8217;t had much time to sit down and code except for a quick test for the new Igeo text object.</span></p>
<p><span style="color:#888888;">Anyway, I posted a few examples on the igeowiki blog but in the end I&#8217;ve decided to post them here to keep all examples and code in the same blog.</span></p>
<p><span style="color:#888888;">This is the first of a few post relating to multi-agent systems. For start a rough implementation of the game of life as devised by <span style="color:#ff6600;"><a title="Game Of Life" href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" target="_blank"><span style="color:#ff6600;">John Conway</span></a></span>:</span></p>
<p><span style="color:#888888;"><b>Conway’s Game of <i>Life </i></b>– illustrates how simple rules can lead to complex system behaviors   </span></p>
<p><span style="color:#888888;"> The universe of the Game of Life is an infinite two-dimensional <a href="http://en.wikipedia.org/wiki/Orthogonal"><span style="color:#888888;">orthogonal</span></a> grid of square <i>cells</i>, each of which is in one of two possible states, <i>alive</i> or <i>dead</i>. Every cell interacts with its eight <a href="http://en.wikipedia.org/wiki/Moore_neighborhood"><span style="color:#888888;"><i>neighbours</i></span></a>, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:</span></p>
<ol>
<li><span style="color:#888888;">Any live cell with fewer than two live neighbours dies, as if caused by under-population.</span></li>
<li><span style="color:#888888;">Any live cell with two or three live neighbours lives on to the next generation.</span></li>
<li><span style="color:#888888;">Any live cell with more than three live neighbours dies, as if by overcrowding.</span></li>
<li><span style="color:#888888;">Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.</span></li>
</ol>
<p><span style="color:#888888;">The initial pattern constitutes the <i>seed</i> of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a <i>tick</i> (in other words, each generation is a pure function of the preceding one). The rules continue to be applied repeatedly to create further generations.</span></p>
<p><span style="color:#888888;">You can download a PDF with the code <span style="color:#ff6600;"><a title="GameOfLifeCOde" href="https://dl.dropboxusercontent.com/u/4980300/igeo/CODE%20GameOfLife%20.pdf" target="_blank"><span style="color:#ff6600;">here</span></a> </span>and the processing sketch <span style="color:#ff6600;"><a href="https://dl.dropboxusercontent.com/u/4980300/igeo/GameOfLife.zip" target="_blank"><span style="color:#ff6600;">there</span></a></span>.</span></p>
<p><span style="color:#888888;">enjoy!</span></p>
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		<title>Probando, probando, 1,2, 3&#8230;&#8230;</title>
		<link>http://evertamador.com/2012/11/20/probando-probando-12-3/</link>
		<comments>http://evertamador.com/2012/11/20/probando-probando-12-3/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 10:02:20 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
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		<category><![CDATA[español]]></category>

		<guid isPermaLink="false">http://evertamador.com/?p=411</guid>
		<description><![CDATA[Estoy tratando de integrar la API del traductor de google directo de mientras esta es una opción. Si crees que sirve hazmelo saber dejando un comentario. Saludos Oprime aqui!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=411&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">Estoy tratando de integrar la API del traductor de google directo de mientras esta es una opción.</span></p>
<p><span style="color:#888888;">Si crees que sirve hazmelo saber dejando un comentario.</span></p>
<p><span style="color:#888888;">Saludos</span></p>
<p><a href="http://translate.google.com/translate?sl=auto&amp;tl=es&amp;js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;u=http%3A%2F%2Fevertamador.com%2F2012%2F11%2F19%2Fnot-in-my-patch%2F" target="_blank">Oprime aqui!</a></p>
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		<title>Not in my patch</title>
		<link>http://evertamador.com/2012/11/19/not-in-my-patch/</link>
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		<pubDate>Mon, 19 Nov 2012 17:09:12 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[bounce]]></category>
		<category><![CDATA[collision]]></category>
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		<guid isPermaLink="false">http://evertamador.com/?p=394</guid>
		<description><![CDATA[I finally had a chance ( time during a sleepless night after having migraine) to revisit my collision sketches I started a few weeks ago. Since two or maybe three releases ago, igeo incorporates a tracker class that allows you<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=394&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">I finally had a chance ( time during a sleepless night after having migraine) to revisit my collision sketches I started a few weeks ago.</span></p>
<p><span style="color:#888888;">Since two or maybe three releases ago, igeo incorporates a tracker class that allows you to attach geometry to particles so I though about implementing collisions attaching spheres to particles.</span></p>
<p><span style="color:#888888;">I started with one of <span style="color:#ff6600;"><a href="http://www.igeo.jp" target="_blank"><span style="color:#ff6600;">Satoru&#8217;s </span></a></span>examples on bouncing particles on the ground. He suggested to me an algorithm to first move the overlapping bit first, of the spheres and then reflect their velocities on a plane to simulate collisions.</span></p>
<p><span style="color:#888888;">I thought it was nice but if a particle was on the floor an another bumped into it, the particle at rest wouldn&#8217;t move when it should, so I had a look at how to transfer force between particles related to their velocities and mass. Luckily I found a formula that takes initial velocities and masses and returns final velocities.</span></p>
<p><span style="color:#888888;">The sketch is working much better but surely it&#8217;s not like the real thing and there is behaviour missing, so I&#8217;ll keep looking.</span></p>
<p><span style="color:#888888;">What I found interesting though, is the fact that in the end the spheres keep bouncing until there is  a gap big enough for them to rest in the ground away from other spheres. This could be the basis for a sphere packing sketch which would be nice!!</span></p>
<p><span style="color:#888888;">The video below is not hi-res, I&#8217;ll try to make it better.</span></p>
<p><span style="color:#888888;">enjoy!</span></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='420' height='315' src='http://www.youtube.com/embed/DANzX-iUQ1w?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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<p><a href="http://evertamador.com/2012/11/19/not-in-my-patch/notinmypatch2/" rel="attachment wp-att-396"><img class="alignnone size-full wp-image-396" title="NotInMyPatch2" alt="" src="http://evertamador.files.wordpress.com/2012/11/notinmypatch2.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
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		<title>HexGridOnSrf</title>
		<link>http://evertamador.com/2012/10/30/hexgridonsrf/</link>
		<comments>http://evertamador.com/2012/10/30/hexgridonsrf/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 08:32:54 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
		<category><![CDATA[component]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[HexaGrid]]></category>
		<category><![CDATA[Rhino3d]]></category>

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		<description><![CDATA[I&#8217;ve just finished a Grasshopper component to create hexagonal cells on a surface. It will be on the food4rhino service soon (I hope!) in the meantime you can get it here enjoy! This work is licensed under a Creative Commons<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=382&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">I&#8217;ve just finished a Grasshopper component to create hexagonal cells on a surface.</span></p>
<p><span style="color:#888888;">It will be on the <a href="http://www.food4rhino.com/"><span style="color:#888888;"><span style="color:#ff6600;">food4rhino</span> </span></a>service soon (I hope!) in the meantime you can get it <span style="color:#ff6600;"><a href="http://dl.dropbox.com/u/4980300/GHA/HexGridOnSrf.gha"><span style="color:#ff6600;">here</span></a></span></span></p>
<p><span style="color:#888888;">enjoy!</span></p>
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		<title>HexagonalPlanarPanels</title>
		<link>http://evertamador.com/2012/10/22/hexagonalplanarpanels/</link>
		<comments>http://evertamador.com/2012/10/22/hexagonalplanarpanels/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 12:29:04 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
		<category><![CDATA[flat]]></category>
		<category><![CDATA[HexaGrid]]></category>
		<category><![CDATA[Igeo]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://evertamador.com/?p=354</guid>
		<description><![CDATA[I&#8217;ve been working on two things since last week, collisions (which I&#8217;m still not happy with how it works) and panelisation of double curvature surfaces. I started with a simple surface subdivision evaluating subsurface panels to see how many were<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=354&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">I&#8217;ve been working on two things since last week, collisions (which I&#8217;m still not happy with how it works) and panelisation of double curvature surfaces.</span></p>
<p><span style="color:#888888;">I started with a simple surface subdivision evaluating subsurface panels to see how many were  flat.</span><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/flatpanels02/" rel="attachment wp-att-356"><img title="FlatPanels02" alt="" src="http://evertamador.files.wordpress.com/2012/10/flatpanels02.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/flatpanels01/" rel="attachment wp-att-355"><img title="FlatPanels01" alt="" src="http://evertamador.files.wordpress.com/2012/10/flatpanels01.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><span style="color:#888888;">Then I explored the idea of creating particles attached to rail curves and then keep moving the particles randomly along their rail until all the vertices of one panel had a position that allowed the panel to be flat, so I implemented it with quads where they are all linked with each other. An important parameter is the length of the rail curve as this gives more room for the particles to move, but the bigger this is, the lower the smoothness of the surface.</span></p>
<p><span style="color:#888888;">This is what you get after 1000 iterations:</span></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/flatpanels03-2/" rel="attachment wp-att-358"><img title="FlatPanels03" alt="" src="http://evertamador.files.wordpress.com/2012/10/flatpanels031.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><span style="color:#888888;">Then I thought about using Laga (Libreria de Algoritmos Geneticos para Arquitectura), being developed by <span style="color:#ff6600;"><a title="Cidelab" href="http://http://www.designemergente.org/archives/category/genetic-algorithms" target="_blank"><span style="color:#ff6600;">Carlos de la Barrera</span></a> </span>to see if the GA could do a better work. I got this after 1000 iterations:</span></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/flatpanels04/" rel="attachment wp-att-359"><img title="FlatPanels04" alt="" src="http://evertamador.files.wordpress.com/2012/10/flatpanels04.jpg?w=710&#038;h=472" width="710" height="472" /></a></p>
<p><span style="color:#888888;">So I need to go and learn about Ga&#8217;s so I adjust the parameters to get a better result!   8(</span></p>
<p><span style="color:#888888;">I then though about implementing the same algorithm with hexagonal panels this time, with the vertices for each panel independent of other panels, due to my solution to link them all not working as planned!</span></p>
<p><span style="color:#888888;">I noticed that after just one iteration all panels changed their colour to white that mean that they were planar, looking into why in the end I concluded it has to do with the way igeo creates the hexagonal surface, but I haven&#8217;t had a chance to look at the source code or ask Satoru, in any case this is great news as depending on the sampling number in U and V the gaps between the panels get smaller.</span></p>
<p><span style="color:#888888;">I&#8217;m after creating a watertight surface/mesh with flat panels so I&#8217;ll keep looking, in the mean time I thought about posting this before I forget!</span></p>
<p><span style="color:#888888;">You can get the sketch <span style="color:#ff6600;"><a title="hexaplanarpanels" href="https://dl.dropbox.com/u/4980300/igeo/IgeoHexFlatPanels.zip" target="_blank"><span style="color:#ff6600;">here</span></a> </span>if you want to join the mission!<br />
</span></p>
<p><span style="color:#888888;">The images below are some of the results, the first one shows the flat panels, the rail curves, the particles and the polyline linking the points on the surface.</span></p>
<p><span style="color:#888888;">enjoy!</span><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels10/" rel="attachment wp-att-370"><img title="HexPlanarPanels10" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels10.jpg?w=710&#038;h=472" width="710" height="472" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/flatpanels05/" rel="attachment wp-att-360"><img class="alignnone size-full wp-image-360" title="FlatPanels05" alt="" src="http://evertamador.files.wordpress.com/2012/10/flatpanels05.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels01/" rel="attachment wp-att-361"><img class="alignnone size-full wp-image-361" title="HexPlanarPanels01" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels01.jpg?w=710&#038;h=472" width="710" height="472" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels02/" rel="attachment wp-att-362"><img class="alignnone size-full wp-image-362" title="HexPlanarPanels02" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels02.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels03/" rel="attachment wp-att-363"><img class="alignnone size-full wp-image-363" title="HexPlanarPanels03" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels03.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels04/" rel="attachment wp-att-364"><img class="alignnone size-full wp-image-364" title="HexPlanarPanels04" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels04.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels06/" rel="attachment wp-att-366"><img class="alignnone size-full wp-image-366" title="HexPlanarPanels06" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels06.jpg?w=710&#038;h=472" width="710" height="472" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels07/" rel="attachment wp-att-367"><img class="alignnone size-full wp-image-367" title="HexPlanarPanels07" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels07.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels08/" rel="attachment wp-att-368"><img class="alignnone size-full wp-image-368" title="HexPlanarPanels08" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels08.jpg?w=710&#038;h=472" width="710" height="472" /></a></p>
<p><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels09/" rel="attachment wp-att-369"><img class="alignnone size-full wp-image-369" title="HexPlanarPanels09" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels09.jpg?w=710&#038;h=473" width="710" height="473" /></a></p>
<p><span style="color:#888888;"><span style="text-decoration:underline;"><a href="http://evertamador.com/2012/10/22/hexagonalplanarpanels/hexplanarpanels05/" rel="attachment wp-att-365"><img title="HexPlanarPanels05" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexplanarpanels05.jpg?w=710&#038;h=473" width="710" height="473" /></a> </span></span></p>
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		<title>igeowiki</title>
		<link>http://evertamador.com/2012/10/14/igeowiki/</link>
		<comments>http://evertamador.com/2012/10/14/igeowiki/#comments</comments>
		<pubDate>Sun, 14 Oct 2012 15:12:09 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[Igeo]]></category>
		<category><![CDATA[wiki]]></category>

		<guid isPermaLink="false">http://evertamador.com/?p=348</guid>
		<description><![CDATA[Hello! I&#8217;ve finally had a chance of creating an open source igeo resources blog here . At present it has got the examples we looked at the AAG2012 workshop held in Paris two weeks ago. If you want to contribute pelase<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=348&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">Hello!</span></p>
<p><span style="color:#888888;">I&#8217;ve finally had a chance of creating an open source igeo resources blog <span style="color:#ff6600;"><a title="here" href="http://www.igeowiki.wordpress.com" target="_blank"><span style="color:#ff6600;">here</span></a> </span>. At present it has got the examples we looked at the AAG2012 workshop held in Paris two weeks ago.</span></p>
<p><span style="color:#888888;">If you want to contribute pelase let me know and I&#8217;ll give you the login details.</span></p>
<p><span style="color:#888888;">enjoy!</span><a href="http://evertamador.com/2012/10/14/igeowiki/igeowiki/" rel="attachment wp-att-349"><img class="alignnone size-full wp-image-349" title="igeowiki" alt="" src="http://evertamador.files.wordpress.com/2012/10/igeowiki.jpg?w=710&#038;h=717" width="710" height="717" /></a></p>
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		<title>Igeo hexaMeshOnSurface</title>
		<link>http://evertamador.com/2012/10/05/igeo-hexagridonsurface-take-two-2/</link>
		<comments>http://evertamador.com/2012/10/05/igeo-hexagridonsurface-take-two-2/#comments</comments>
		<pubDate>Fri, 05 Oct 2012 20:06:07 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
		<category><![CDATA[HexaGrid]]></category>
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		<category><![CDATA[mesh]]></category>

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		<description><![CDATA[The other day, while trying to create some nurbs curves with more than 4 control points, I suddenly thought if Igeo was able to create n-gon meshes, so I gave it a go and it worked! I modified my original<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=336&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">The other day, while trying to create some nurbs curves with more than 4 control points, I suddenly thought if Igeo was able to create n-gon meshes, so I gave it a go and it worked!</span></p>
<p><span style="color:#888888;">I modified my original sketch and came up with this!</span></p>
<p><span style="color:#888888;">nice!! (not the image but the possibilities)</span></p>
<p><a href="http://evertamador.com/2012/10/05/igeo-hexagridonsurface-take-two-2/hexagrisonsurfacetaketwo02/" rel="attachment wp-att-340"><img class="alignnone size-large wp-image-340" title="HexagrisOnSurfaceTakeTwo02" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexagrisonsurfacetaketwo02.jpg?w=1024&#038;h=700" width="1024" height="700" /></a><a href="http://evertamador.com/2012/10/05/igeo-hexagridonsurface-take-two-2/hexagrisonsurfacetaketwo/" rel="attachment wp-att-339"><img class="alignnone size-large wp-image-339" title="HexagrisOnSurfaceTakeTwo" alt="" src="http://evertamador.files.wordpress.com/2012/10/hexagrisonsurfacetaketwo.jpg?w=1024&#038;h=702" width="1024" height="702" /></a><br />
code:</p>
<p><span style="color:#993300;">import processing.opengl.*;</span><br />
<span style="color:#993300;"> import igeo.*;</span></p>
<p><span style="color:#993300;">size( 1200, 822, IG.GL );</span><br />
<span style="color:#993300;"> IG.bg(255,255,255);</span></p>
<p><span style="color:#993300;">IG.open(&#8220;eaBaseSurface.3dm&#8221;); //input geometry from 3dm file</span></p>
<p><span style="color:#993300;">ISurface[] surfs = IG.surfaces();</span></p>
<p><span style="color:#993300;">for (ISurface surf : surfs)</span><br />
<span style="color:#993300;"> {</span><br />
<span style="color:#993300;"> float stp = PI / 3;</span><br />
<span style="color:#993300;"> int Hex_uCount = 12;</span><br />
<span style="color:#993300;"> int Hex_vCount = 12;</span></p>
<p><span style="color:#993300;">double uLength = Hex_uCount * (3 * cos(stp)) + cos(stp);</span><br />
<span style="color:#993300;"> double vLength = Hex_vCount * (2 * sin(stp)) + sin(stp);</span><br />
<span style="color:#993300;"> double dUspacing = (1 / uLength);</span><br />
<span style="color:#993300;"> double dVspacing = (1 / vLength);</span></p>
<p><span style="color:#993300;">for (int v = 0; v &lt;= Hex_vCount &#8211; 1; v++)</span><br />
<span style="color:#993300;"> {</span><br />
<span style="color:#993300;"> for (int u = 0; u &lt;= Hex_uCount &#8211; 1; u++)</span><br />
<span style="color:#993300;"> {</span><br />
<span style="color:#993300;"> double x;</span><br />
<span style="color:#993300;"> double y;</span><br />
<span style="color:#993300;"> double dx;</span><br />
<span style="color:#993300;"> double dy;</span></p>
<p><span style="color:#993300;">ArrayList&lt; IVec &gt; pts = new ArrayList&lt; IVec&gt;();</span><br />
<span style="color:#993300;"> for (float t = 0; t &lt;= 2 * PI; t = t + stp) </span><br />
<span style="color:#993300;"> {</span></p>
<p><span style="color:#993300;">x = u + u * cos(stp) + 2 * cos(stp) + cos(t);</span><br />
<span style="color:#993300;"> y = (2 * v * sin(stp)) + (sin(stp) * (pow((0), (u % 2)))) + sin(stp) + sin(t);</span></p>
<p><span style="color:#993300;">dx = x * dUspacing;</span><br />
<span style="color:#993300;"> dy = y * dVspacing;</span></p>
<p><span style="color:#993300;">pts.add( new IVec( surf.pt(dx, dy)));</span><br />
<span style="color:#993300;"> //new IPoint( surf.pt(dx, dy)).clr(1., 0, 0);</span></p>
<p><span style="color:#993300;"> }</span><br />
<span style="color:#993300;"> IVec[] fixedArray = pts.toArray( new IVec[ pts.size() ] );</span><br />
<span style="color:#993300;"> new ICurve(fixedArray).clr(u*dUspacing, v*dVspacing, 0);</span><br />
<span style="color:#993300;"> new IMesh(fixedArray).clr(u*dUspacing, v*dVspacing, 0);</span></p>
<p><span style="color:#993300;"> }</span><br />
<span style="color:#993300;"> }</span><br />
<span style="color:#993300;"> surf.del();</span><br />
<span style="color:#993300;"> }</span></p>
<p><span style="color:#666666;"> </span></p>
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		<title>NoComment. . .!</title>
		<link>http://evertamador.com/2012/09/05/nocomment/</link>
		<comments>http://evertamador.com/2012/09/05/nocomment/#comments</comments>
		<pubDate>Wed, 05 Sep 2012 16:49:19 +0000</pubDate>
		<dc:creator>evertamador</dc:creator>
				<category><![CDATA[main]]></category>
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		<category><![CDATA[Igeo]]></category>

		<guid isPermaLink="false">http://evertamador.com/?p=326</guid>
		<description><![CDATA[more to follow. . .but I really can&#8217;t tell when!!!! This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 UK: England &#38; Wales License.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=evertamador.com&#038;blog=7269914&#038;post=326&#038;subd=evertamador&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#888888;">more to follow. . .but I really can&#8217;t tell when!!!!</span></p>
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